some voice lines
MISSILE COLLECTOR MAN » Devlog
Got some voice lines added, done by Langi Tuifua @langituifua.com. Added several situations for a variety of interactions with the bots. To go along with this, I changed the timer of the AutoBoys to be less intrusive when multiple are around each other, and I added some bounce and a bit of detection on them to help stop them from overlapping each other and other things. I also went back and added some of the things missing from previous areas. The grinder now has a malfunction state and a boosted state. The steam valves can be auto solved.
Adds
- Voice lines for autoboy
- Better autoboy spawn detection to help stop overlaps
- Grinder malfunction and boost
- malfunction will occasionally shoot trash
- boost will expand the range
- particle effect to show boost
- Grinder state now changes with power
- added the animation speed changing based on this
- Credit page
- Slightly increased dropper matched button timer
- Moved fire range open button to be more usable and less annoying
- Death animation and effect to autoboy
- Can hit the cpu pong paddle with a missile to deactivate briefly
Fixes
- A bunch of problems with layers and targeting things
- Had to block missiles in previously blocked areas due to now allowing them to go into zero g
- Missiles should now blow up the object it hits in zero g (if it can blow up)
- A zero g area where it wasn't supposed to be
- Super sphere spawning should not mess up now
- Player shouldn't be affected by a missile through walls
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MISSILE COLLECTOR MAN
Play game. Solve puzzle. Collect missile.
Status | In development |
Author | Blake |
Genre | Platformer, Puzzle |
Tags | 3D, Casual, First-Person, Singleplayer |
Languages | English |
Accessibility | High-contrast |
More posts
- Added gfxJun 23, 2023
- vending machinesApr 29, 2023
- new demosApr 14, 2023
- growthMar 26, 2023
- vacuumingMar 16, 2023
- new thingsMar 11, 2023
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